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Kasten-Karl

24 Game Reviews

2 w/ Responses

Okay, let's be fair: The gemeplay itself is not exactly bad, but i have seen much more interesting games here. What i don't like are the controls. Slime-guy bounces of walls, stops to walk after jumps (whenever you jump to a side and keep holding the directional button) and on the same issue sometimes stops to react when jumping on monsters. The graphics don't look exactly horrible, but the music is repetitive and the sound effects don't exactly fit. Sorry to say, but 3 Stars is the maximum for me, here.

I have played a lot of Nitrome's games, and i definately like this one. While most Nitrome games have a clever twist that makes them stand out, i personally often tire of them all too soon. Not here. It was dynamic, fun and even seems to have some kind of Boss at the end of the demo. Cool. Also the music is good and fitting, and as always with you guys, the graphics are very nice, too. Oh, and 2-player-mode wasn't tested, but is a neat feature nonetheless. Keep up the good work.

This game is okay. I liked the look and the music (which, together with the gameplay, reminded me a lot of the first Oddworld games). Still, there is one big flaw that spoiled it for me and made me stop playing: The controls suck. I never knew if the character would jump (let alone double-jump) when i wanted him to. When i had to cross the pit with enemies in it it just wasn't funny anymore. The shop is not working properly, too - the buy and equip buttons seem to work strange and i somehow end up gaining souls every time i die. Still, it has some potential and if it wasn't for the controls it would be really cool.

Seriously, this wasn't fun back when it was the Hunger Games game, but at least that one had animations and wasn't that obviously trolling. This is just dumb.

Writer/programmer/voice actor who does Unity for a living. Looking for artists who'd like to do some cool comics/videos/game. Yeah, I know, I'm a blank for now. Help me change that!

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Joined on 8/13/12

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